A last main feature of interfaces must be mentioned: they give us the possibility to bypass another problem that we have always stated as immutable: the multiple inheritance.
It will be the argument for the next programming article.
For now, you can download the whole actual project from here.
Here the code of Employee (remember that Employee is Human, because it inherits this last):
unit Employee; {$mode objfpc}{$H+} interface uses Classes,SysUtils,Dialogs, Human; //Employee IS human (interface) type TEmployee = class(TInterfacedObject, IHuman) //inherits from the Interface !!! //We have : //1. Class Attributes (var ...) //2. Class Methods (constructors, destructor, class static) //3. Object Attributes (id,name...) //4. Object Methods (Get,Set...) private //PRIVATE ZONE (Only the Class employee can SEE this zone) //PRIVATE ATTRIBUTES //Id: integer; //Private Object Attribute //.. //PRIVATE METHODS //procedure Fake(); //Private Object Method //... class function GetNextFreeId(): integer; //Private Class Method (class->static in c++) protected //PROTECTED ZONE (Only the Class employee and his children can SEE this zone) Id: integer; //Protected Object Attribute Name: string; //Protected Object Attribute Surname: string; //Protected Object Attribute Sex : string; public //PUBLIC (Anyone can see this zone) //PUBLIC ATTRIBUTES //Id_public: integer; //Public Object Attribute (bad NO encapsulation! Object attributes must be private) //... //PUBLIC METHODS //Constructors (Create the object Employee): constructor Create(Name_,Surname_,Sex_: string); overload; //Public Class Method //The Overload allows you to have different versions of the same named function/procedure with different arguments //OVERLOAD : SAME NAME OF FUNCTION WITH DIFFERENT ARGUMENTS IN THE SAME CLASS //Destructor (can be only ONE) (Destroy the object Employee) Destructor Destroy; virtual; //Public Class Method //virtual : I want that my children can redaclare this class function CountEmployees(): integer; //Public Class Method (class->static in c++) function GetId():integer; //Public Object Method procedure SetId(Id_:integer); //Public Object Method function GetName():string; //Public Object Method procedure SetName(Name_:string); //Public Object Method function GetSurname():string; //Public Object Method procedure SetSurname(Surname_:string); //Public Object Method function PrintMe():string; //Public Object Method function PrintMeVirtual():string; virtual; //I want that my children can redaclare this //ALL Interface METHODS must be redefined !!! function GetSex():string; procedure SetSex(Sex_:string); { In summary : OVERLOAD : put it in methods. Redeclare same name of function with different arguments in the same class VIRTUAL : put in on Fathers method that can be overriden by its children OVERRIDE : put it on Children method that must redeclare fathers virtual method (Redeclare same name of function with the same arguments in different classes) INHERITED : put it on Child to invoke (call) fathers method ex : inherited Create(Name_,Surname_) } end; implementation uses unit1; var Counter: integer =0; //Class Attribute SOS !!! //implementation of the methods here !!! //Class Method constructor TEmployee.Create(Name_,Surname_,Sex_: string); overload; begin self.Name:=Name_; self.Surname:=Surname_; self.Sex := Sex_; self.Id := GetNextFreeId(); counter:=counter+1; showmessage('Employee with this info : ' + self.PrintMe() + ' created.'); end; //Class Method Destructor TEmployee.Destroy; begin counter:=counter-1; showmessage('Employee with Id ' + inttostr(self.Id) + ', Name ' + self.Name + ', Surname ' + self.Surname + ' is deleted'); //Self->This in c++ inherited; // Always call the parent destructor after running your own code end; //Class Method class function TEmployee.GetNextFreeId(): integer; var imax :integer; begin imax := counter-1; //TList start from a[0] etc... if imax <> -1 then begin result := TEmployee(Form1.EmployeeList.Items[imax]).GetId +1; // (Casting) Last element has the higher id since //i always add elements at the last position end else result := 1; end; //Class Method class function TEmployee.CountEmployees(): integer; begin result := counter; end; //Object Method function TEmployee.GetId():integer; begin result := self.Id; end; //Object Method procedure TEmployee.SetId(Id_:integer); begin self.Id := Id_; end; //Object Method function TEmployee.GetName():string; begin result := self.Name; end; //Object Method procedure TEmployee.SetName(Name_:string); begin self.Name := Name_; end; //Object Method function TEmployee.GetSurname():string; begin result := self.Surname; end; //Object Method procedure TEmployee.SetSurname(Surname_:string); begin self.Surname := Surname_; end; //Object Method function TEmployee.PrintMe():string; var semployee :string; begin semployee := 'Id : ' + inttostr(self.Id) + '; Name : ' + self.Name + '; Surname : ' + self.Surname + ' with Sex ' + self.Sex + ' '; result := semployee + #13#10; end; //Object Method function TEmployee.PrintMeVirtual():string; //virtual NOT NEEDED HERE var semployee :string; begin semployee := '(Virtual print) Id : ' + inttostr(self.Id) + '; Name : ' + self.Name + '; Surname : ' + self.Surname + ' with Sex ' + self.Sex + ' '; result := semployee + #13#10; end; function TEmployee.GetSex():string; begin result := self.Sex; end; procedure TEmployee.SetSex(Sex_:string); begin self.Sex := Sex_; end; end.