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Inheritance. A first insight

The inheritance is so important that we'll stand on it for other two articles: some features have to be explored apart, to give the right time to be caught.

As always the whole project is downloadable, from here.

Here the Employee code:

unit Employee;

{$mode objfpc}{$H+}

interface

uses
  Classes,SysUtils,Dialogs; //Employee IS the father

type
  TEmployee = class //Eployee is a CLASS and is child of TObject (inherited)
                    //All delphi classes have TObject as root father. This is not true in C++
		    //Thats why in delphi the Multiple inheritance DOES NOT EXIST
		    //Every class has at MAX ONE Father in Delphi

//We have :
//1. Class Attributes (var ...)
//2. Class Methods (constructors, destructor, class static)
//3. Object Attributes (id,name...)
//4. Object Methods (Get,Set...)

  private //PRIVATE ZONE (Only the Class employee can SEE this zone)

    //PRIVATE ATTRIBUTES
    //Id: integer;                                           //Private Object Attribute
    //..

    //PRIVATE METHODS
    //procedure Fake();                                    //Private Object Method
    //...
    class function GetNextFreeId(): integer;               //Private Class Method (class->static in c++)

  protected //PROTECTED ZONE (Only the Class employee and his children can SEE this zone)

    Id: integer;                                           //Protected Object Attribute
    Name: string;                                          //Protected Object Attribute
    Surname: string;                                       //Protected Object Attribute

  public   //PUBLIC (Anyone can see this zone)

    //PUBLIC ATTRIBUTES
    //Id_public: integer;                                  //Public Object Attribute (bad NO encapsulation! Object attributes must be private)
    //...

    //PUBLIC METHODS
    //Constructors (Create the object Employee):
    constructor Create(Name_,Surname_: string); overload; //Public Class Method
    //The Overload allows you to have different versions of the same named function/procedure with different arguments
    //OVERLOAD : SAME NAME OF FUNCTION WITH DIFFERENT ARGUMENTS IN THE SAME CLASS

    //Destructor (can be only ONE) (Destroy the object Employee)
    Destructor Destroy; virtual;                        //Public Class Method
    //virtual : I want that my children can declare this again

    class function CountEmployees(): integer;              //Public Class Method (class->static in c++)

    function GetId():integer;                              //Public Object Method
    procedure SetId(Id_:integer);                          //Public Object Method
    function GetName():string;                             //Public Object Method
    procedure SetName(Name_:string);                       //Public Object Method
    function GetSurname():string;                          //Public Object Method
    procedure SetSurname(Surname_:string);                 //Public Object Method
    function PrintMe():string;                             //Public Object Method
    function PrintMeVirtual():string; virtual;   //I want that my children can declare this again

{
In summary :

OVERLOAD : put it in methods. Declare again same name of function with different arguments in the same class
VIRTUAL : put in on Fathers method that can be overridden by its children
OVERRIDE : put it on Children method that must declare again fathers virtual method (declare same name of function with the same arguments in different classes)
INHERITED : put it on Child to invoke (call) fathers method ex : inherited Create(Name_,Surname_)
}

  end;

implementation

uses unit1;

var
  Counter: integer =0;    //Class Attribute SOS !!!

//implementation of the methods here !!!

//Class Method
constructor TEmployee.Create(Name_,Surname_: string); overload;
begin
  self.Name:=Name_;
  self.Surname:=Surname_;

  self.Id := GetNextFreeId();
  counter:=counter+1;

  showmessage('Employee with this info : ' + self.PrintMe() + ' created.');
end;

//Class Method
Destructor TEmployee.Destroy;
begin

  counter:=counter-1;
  showmessage('Employee with Id ' + inttostr(self.Id) + ', Name ' + self.Name + ', Surname ' + self.Surname + ' is deleted');
  //Self->This in c++

  inherited; // Always call the parent destructor after running your own code
end;

//Class Method
class function TEmployee.GetNextFreeId(): integer;
var imax :integer;
begin

  imax := counter-1; //TList start from a[0] etc...
  if imax <> -1 then begin

    result := TEmployee(Form1.EmployeeList.Items[imax]).GetId +1; // (Casting) Last element has the higher id since
                                                                   //i always add elements at the last position
  end else result := 1;

end;

//Class Method
class function TEmployee.CountEmployees(): integer;
begin
  result := counter;
end;

//Object Method
function TEmployee.GetId():integer;
begin
  result := self.Id;
end;

//Object Method
procedure TEmployee.SetId(Id_:integer);
begin
 self.Id := Id_;
end;

//Object Method
function TEmployee.GetName():string;
begin
  result := self.Name;
end;

//Object Method
procedure TEmployee.SetName(Name_:string);
begin
  self.Name := Name_;
end;

//Object Method
function TEmployee.GetSurname():string;
begin
  result := self.Surname;
end;

//Object Method
procedure TEmployee.SetSurname(Surname_:string);
begin
  self.Surname := Surname_;
end;

//Object Method
function TEmployee.PrintMe():string;
var
    semployee :string;
begin

  semployee := 'Id : ' + inttostr(self.Id)  + '; Name : ' + self.Name  + '; Surname : ' + self.Surname + ' ';

  result := semployee + #13#10;

end;

//Object Method
function TEmployee.PrintMeVirtual():string; //virtual NOT NEEDED HERE
var
    semployee :string;
begin

  semployee := '(Virtual print) Id : ' + inttostr(self.Id)  + '; Name : ' + self.Name  + '; Surname : ' + self.Surname + ' ';

  result := semployee + #13#10;

end;

end.